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01 // PROJECT AT A GLANCE

HANGMAN IN JAVA

JavaShell

The hangman game with a graphical interface, as a way into Java.

A pretext for learning Java: the hangman game, with a clickable virtual keyboard and the drawing completing itself with every mistake. The word to guess is read from a configuration file, which makes it possible to change the game without touching the code.

Hangman in Java with a hand-drawn Swing interface: a twenty-six-button virtual keyboard, eight drawing states, word read from a file.

PRIMARYJava
DELIVERYTEAM RECORD
VERIFICATIONjavac
SOURCEINSPECTOR READY
MEDIA ATTACHMENTS (Images, Photos, Videos)

03 // KEY OUTCOMES

  • An interface drawn entirely by hand rather than assembled from standard components
  • A first grasp of Java carried through to a finished project: inner classes, event listeners and the compilation chain

04 // SOURCE TREE

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