01 // PROJECT AT A GLANCE
HANGMAN IN JAVA
JavaShellThe hangman game with a graphical interface, as a way into Java.
A pretext for learning Java: the hangman game, with a clickable virtual keyboard and the drawing completing itself with every mistake. The word to guess is read from a configuration file, which makes it possible to change the game without touching the code.
Hangman in Java with a hand-drawn Swing interface: a twenty-six-button virtual keyboard, eight drawing states, word read from a file.
PRIMARYJava
DELIVERYTEAM RECORD
VERIFICATIONjavac
SOURCEINSPECTOR READY
03 // KEY OUTCOMES
- An interface drawn entirely by hand rather than assembled from standard components
- A first grasp of Java carried through to a finished project: inner classes, event listeners and the compilation chain
04 // SOURCE TREE
READING SOURCE…