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01 // PROJECT AT A GLANCE

105TORUS

C

Behind the geometry of a doughnut, a quartic equation that has to be solved numerically.

The logical follow-up to the previous project, with a markedly trickier figure: the torus. Where a sphere leads to a quadratic equation, a torus produces a quartic one. The project sets geometry aside to concentrate on the heart of the problem: finding the root of that polynomial, and above all comparing three iterative methods that each get there at their own pace — one slow but sure, another fast but temperamental.

Numerically solving a quartic equation given by its coefficients, through bisection, Newton's method or the secant method, printing each iteration up to the requested precision.

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03 // KEY OUTCOMES

  • Three numerical methods implemented side by side to compare their convergence speeds
  • A stopping criterion driven by the requested precision, with progressive decimal display
  • Division by zero handled explicitly for Newton as well as for the secant

BEYOND THE BRIEF

  • The three methods implemented side by side rather than just one, which makes their convergence speed comparable

04 // SOURCE TREE

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