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01 // PROJECT AT A GLANCE

FINAL STUMPER

C

The pool's final exam: recognising, from a drawing, the rule that produced it.

The inverse exercise of the first rush. This time the program receives a rectangle drawn in characters and must work out which drawing rules could have produced it, along with its dimensions. It is an exercise in deduction: instead of applying a rule, you have to recognise it.

A rush3 binary reading an ASCII figure from standard input and deducing the name and dimensions of the corresponding drawing rule.

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03 // KEY OUTCOMES

  • An inverse problem: deducing the rule from the result
  • A validation exam at the end of the pool, under time pressure

04 // SOURCE TREE

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