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A Duck Hunt-style shooting gallery with a western makeover: ten targets pop up at the windows and doors of a house, and it is up to you to draw.
A mouse-driven shooting game inspired by Duck Hunt, transposed into a western setting. Ten different characters appear in turn at the two windows, the two doors and behind the house: you have to click on them before they hide again, or you lose a life. A duck and a ghost cross the screen as a bonus, and a crosshair replaces the cursor. Five lives, a score, a timer, and a pace that speeds up with every target hit. It is the first project of the curriculum where you genuinely deliver a game rather than a technical demo.
A CSFML shooting game: five spawn locations fed by ten randomly drawn targets, click detection through bounding boxes, duck and ghost animated by sprite-sheet slicing, five hit points, score, timer and a spawn rate that speeds up with every hit.
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